However, this is only a temporary solution. The real reason is that you gave up the abnormal state system in version 1.0.0.9. This can make the counterattack construction not have enough attack ability at the same time when it has the survival ability without comparison with the theory, so as not to destroy the balance under the premise of ensuring its system is established. Because the active attack ability of counterattack construction must be enough to kill the enemy, otherwise this system will not be established. In version 1.1.5.0, you seem to want to restrict counterattack construction by improving the healing recovery ability of monsters, but it actually backfires, which strengthens counterattack construction instead. As long as you start this kind of play, you are almost invincible in the whole process and have no enemies. Unless they are strong enough to destroy the whole game.Īt present, the only one that really wants to destroy the balance of the game is the counterattack build, which is just like the official cheat machine. On the contrary, to ensure more effective play methods, there will inevitably be some very strong construction. If all powerful builds are weakened, there will be less diversity. Version 1.1.6.0: throw many special effects equipment into the suit. At that time, the mage reluctantly relied on this method to squeeze into the first echelon.
Grim dawn cheat engine 1.0.0.9 full#
Version 1.0.7.0: full of malice against the CDR flow mage. Constellations share cooling time, and multiple triggers disappear. In version 1.0.0.9, the monster’s resistance to abnormal state has increased to 500%, and the play method of controlling the enemy has completely disappeared. There are three GD updates that I’m very disappointed with.
Would it be possible to get one of the Winter King items changed to fire to cold conversion to play nicer with Primal Instincts since Tricksters do have fire damage pets but no lightning damage pets?
Meanwhile the only way to turn Primal Instinct Swarmling fire damage into cold damage is with a Dreeg Mark of Chills which has no Trickster skills on it but does have Occultist (and Inquisitor skills for some reason) on it instead. Further neither item really has bonuses for Occultists if I wanted to make cold Ravens instead. The skill bonuses encourage a Trickster but I don’t think I am picking Savage and the Storm Hound in a Trickster pet build over Primal Instincts even with the conversion. I don’t get the lightning damage to cold here for pets. Mythical Crown of the Winter King: added 100% of Lightning dealt as Cold for pets Replaced % Armor on the granted skill with % Physical Resist for players and pets and added 50% of Lightning dealt as Cold for pets to it. Mythical Bane of the Winter King: increased % Elemental Resist for pets to 50% and added 8% Cooldown Reduction.